dragonageconfessions:

CONFESSION:

I finally finished all of the DA:I dlcs. I loved all of them, especially the Descent because the Deep Roads are one of my favorite places in Thedas. But after wrapping up the Jaws of Hakkon, I found myself loving it more than the other two.

Not only did I get to delve into the different cultural lores of the Basin, but the area was jaw-dropping my gorgeous! The enormous trees and roots, the waterfalls and large fungi, the difficult fights and terrific arenas … it was all so amazingly well done!

But the reason I loved it more than the Descent or Trespasser was mainly the impact it had on my Inquisitor. I felt like she she really got to connect with the Inquisition scouts and soldiers, which fight beside you during multiple parts of the DLC. The Avvar showed her a culture that didn’t fear mages, but taught them and accepted them. And the reveal that Ameridan was a Dalish mage, just like her, really hit home.

It may sound stupid, but the idea that these two Inquisitors were both Dalish mages and both became accomplished, respected leaders despite the odds, really makes me happy. I just hope my Inquisitor doesn’t share the same fate as Ameridan.

lavilsa:

“For a moment, it strikes him that she might be the only real and vital creature that he has seen in ages beyond counting.”

— Excerpt from @seekingidlewild ‘s beautiful and brilliant story Insights


Everyone. I highly recommend reading my dear friend’s story and supporting her work because *swoons*. Her skill and grace with words is a spectacle to admire. I still feel so lucky to have been commissioned to illustrate her amazingly-developed character Briallen Lavellan along with Solas 🙂 

dalishious:

Something I discovered: Elthina’s response to you bringing up Ser Alrik is different depending on whether you confront her before or after killing him.

If you talk to her after killing Alrik, this is the conversation:

Hawke: I think you should see these papers.
Elthina: Ser Alrik? Where did you get these? He was murdered in the Gallows not a few days ago!
Anders: He was trying to turn every mage in Kirkwall Tranquil!
Elthina: Ser Alrik made a suggestion, yes. But we turned him down.
Elthina: The Rite of Tranquility has always been a last resort. It has saved lives, but it is not without its costs.

But if you talk to her before killing Alrik, this is the conversation:

 Hawke: Is it true the templars are planning to use the Rite of Tranquiliy on every mage in the city?
Elthina: What? No! It’s not an uncommon gripe to hear in the templar barracks, but the Chantry has never supported such a thing.
Anders: Of course you wouldn’t admit to it.
Elthina: The Rite of Tranquility has always been a last resort. It has saved lives, but it is not without its costs.

I love how she only admits it when you bring the receipts.

Also, if the Chantry doesn’t support it, and if the Rite of Tranquility is only a ‘last resort,’ why was Alrik allowed to do it to as many mages as he did before Hawke intervened? 

Tranquil Mage: Ser Alrik rescued me from my sins

Tranquil Mage: Ser Alrik says the Rite of Tranquility is the only thing that can keep the souls of mages from the Void.

Mage: I heard Ser Alrik place the order for me to be made Tranquil. I passed my Harrowing! He can’t do that!

Why is Ser Karras allowed to threaten Alain with tranquility if he says anything about being raped?

Alain: Ser Karras said if I tell anyone he’s been in my chambers, he’ll make me Tranquil.

Why is Meredith allowed to use the Rite of Tranquility at random?

Alain: Three of the Starkhaven mages were made Tranquil. I hear they picked at random.

But okay, Elthina. Whatever you say. You have the moral superiority in every way, after all.

dragonageconfessions:

CONFESSION:

Inquisition is the first game where I can truly role play an older
character. The Warden is necessarily young in all origins, Hawke has a
limited range due to family. But my Adaar can be in her late forties,
having run her mercenary band for two decades, and is still more
dangerous than any upstart youngster. Plus, it gives an air of
legitimacy when an older, more experienced protagonist takes control of
such a vast organization, rather than a young hero learning as they go,
which made sense in both previous games.

Credit: Image provided by Confessor

numphet:

Even though DA2 is often criticized, and mostly even for valid reasons, I’d still say that at least it does this one particular thing better than the two other games.

DA2 really gives you the impression that your companions are having their own lives and making their own decisions, while you pretty much just have to deal with their life choices, instead of making those decisions for them. 

Like, yeah, of course you’re directing their course of actions to some extent, but ultimately the game allows you feel like you’re not personally in charge of each and every little decision your companions make, and that’s really very nice for a change?